Workout Summary Card

A number counter animation for a session recap

A darkened photo, a hand-drawn route line, and 684 rolling up from zero in 260px type. Three stats rise in underneath, then a goal bar draws itself across to a star. Kiwi green on near-black, six seconds.

6s
duration
4
aspect ratios
7
controls
720p
free, no watermark

Social Hooks · 6s · 9:16

Stats · Counter · Recap · Fitness

The recap card, where the number is the input

Every fitness app ships one of these, and every one of them is generated from data. This template works the same way: the headline figure is a range control, and the count-up is computed from it — set it to 1,240 and the roll runs to 1,240, with the goal percentage underneath recalculating against the target. You are not keyframing digits, you are typing a number.

Around it sits the rest of the recap: a SESSION COMPLETE badge, a date line, a looping route drawn as a path over the photo, three labelled stats separated by dividers, and a progress bar that draws to a star at the end. The background photo is a named slot with a scrim already applied, so any image you drop in keeps the type readable.

6 seconds, three beats

What is on screen, and when. Every element named here is a layer in the document — you can click any of them on the canvas and change it.

Workout Summary Card template at 1.1s — Badge and date

Beat 1 · 1.1s

Badge and date

The photo is already scrimmed, the SESSION COMPLETE badge slides in with the date line, and the route path begins drawing itself over the top.

Workout Summary Card template at 2.4s — The number rolls

Beat 2 · 2.4s

The number rolls

The headline figure counts up in the middle of the frame with its KCAL BURNED label above it, while the route finishes its loop.

Workout Summary Card template at 4.3s — Stats and goal bar

Beat 3 · 4.3s

Stats and goal bar

The three stats rise into place between their dividers, the goal bar draws across to the star, and the percentage lands on its final value.

Three steps to a recap card

  1. 01

    Set the headline number

    Drag the calories control anywhere from 100 to 2,000. The count-up animation and the goal percentage both derive from it, so the whole card stays internally consistent.

  2. 02

    Fill in the stats and photo

    Type the time, and edit the two other stat pairs on the canvas. Upload your own background photo — the scrim over it is part of the template, so contrast holds.

  3. 03

    Recolour and export

    The accent runs the badge, the route, the bar fill and the star. Set it to your app's colour and export vertical for a share sheet or 1:1 for a feed post.

Counted, not typed

The number rolls up from zero

The headline figure animates from 0 to your value across the middle of the clip, and the goal percentage below it counts in step. Because both are generated from one control, they can never disagree with each other the way two hand-keyed text layers eventually do.

A bar that draws

Progress you can see arrive

The goal bar draws left to right rather than fading in at full width, and finishes on a star that pops at the end. It is the single clearest way to show that something was completed, and it costs you nothing to set up.

Readable over anything

The scrim is part of the template

Your background photo sits under an authored darkening layer and a vignette, so a bright outdoor shot and a dim indoor one both leave the numbers legible. You do not have to colour-grade the photo to make the card work.

What you can change

Seven controls, with the stat labels, the date line and the goal target editable directly on the canvas.

  • Click any element on the canvas to edit it directly
  • Or describe the change in a sentence and let the assistant make it
  • Export 9:16, 16:9, 1:1, 4:5 from the same document

Studio controls

7 named

  • Badge textTextSESSION COMPLETE
  • CaloriesSlider 100–2000684
  • TimeText42:18
  • AccentColour#A3E635
  • Number sizeSlider 200–300260
  • Background photoPhoto
  • SpeedSlider 0.5–21

Why a template and not a screenshot

Screenshotting the app you used gets you that app's branding, its notification bar and a crop that never fits the frame. Rebuilding the same recap here takes about the same time as cropping the screenshot, and the result is yours: your colour, your photo, your typography, and a count-up that actually moves. It is also reusable — next session is one number away.

Workout Summary Card: questions, answered

Is the counter animation template free?+

Yes to open and edit. Free accounts get 3 free 720p exports a day with no watermark; 1080p is a paid export.

What aspect ratios can I export?+

9:16, 16:9, 1:1 and 4:5 from the same document. Authored vertical at 1080×1920, retargeted rather than cropped.

Can I change the numbers and the colours?+

The headline figure is a slider from 100 to 2,000, the time is a text control, and the accent colour drives the badge, route, bar and star. The remaining stat labels and values are canvas-editable text.

Do I need After Effects?+

No — and this is the template where that matters most. A count-up in a desktop editor usually means an expression or a plugin. Here it is a number field.

How long is the clip?+

Six seconds. The count-up runs through the middle of it and everything is landed by 4.3s, leaving a hold at the end that reads as a still.

More charts & data

All data

Make the number move.

Set the figure, drop your photo in and export a recap card where the count-up is generated, not keyframed.